TO NBA 2K12: novidades importantes, pg. 31 (patch & updates)

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Mau Tavares #14

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Mensagem por Mau Tavares #14 » Seg Dez 12, 2011 12:09 am

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

Mellini escreveu:Pra quem joga piratex no PC, o amazon tá com uma promoção ousada de 9,99 o 2k12 original pra PC (pra baixar claro)

Vou comprar amanhã cedinho!

http://www.amazon.com/2K-Games-40806NBA ... 423&sr=1-1

Mas será que vou conseguir baixar as coisas do 2K Share com esse 2K12 da Amazon?

Ah, e é claro que a compra na amazon é com cartão de crédito internacional não é?
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Eduardo_BH

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Mensagem por Eduardo_BH » Seg Dez 12, 2011 8:33 am

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

quando chegar em casa eu vou comprar tambem

mellini, baixa primeiro ae e conta pra nós como fica hauhauhuahauha
#freegeorge

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SeDuTLoCk

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Mensagem por SeDuTLoCk » Seg Dez 12, 2011 5:59 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

Game Downloads are only available to US customers
We apologize for any inconvenience this may cause you. Please continue shopping on the Amazon.com home page.
São Paulo Godzillas 16-17

C - Jared Sullinger / Donatas Sabonis
PF - Paul Millsap / Dwight Powell
SF - Tony Allen / Luke Babbit
SG - Kent Bazemore / Troy Daniels
PG - Eric Bledsoe
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KobeBryant

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Mensagem por KobeBryant » Seg Dez 12, 2011 6:01 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

Porrã! Que merda :(
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Mellinari

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Mensagem por Mellinari » Seg Dez 12, 2011 9:15 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

foi bom enquanto durou
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senhorxxx

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Mensagem por senhorxxx » Seg Dez 12, 2011 10:30 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

e-bay, velho.

Se não der taxação, vc pega umas promo da hora.
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Wilian

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Mensagem por Wilian » Qua Dez 14, 2011 7:16 am

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

Saiu mais 1 update ontem, 1.04

Eu apenas baixei não joguei depois deste patch.
Below are the full details for NBA 2K12 Patch v1.04 with NBA 2K12 iOS patch notes, at the bottom.

ONLINE

Fixed an issue that would cause large-user Team-Up games to hang at halftime if all users watched the halftime show in-full.
Addressed an issue that would lead to a disconnect in subsequent games when one or more users modified their playbook for the current game.
A number of Association: Online optimizations were made to greatly minimize disconnects.
Additionally, general optimization improvements were made in order to improve the overall online experience.

GENERAL

The ‘Back to Back to Back’ and ‘My All-Star’ trophies/achievements should now unlock under the proper conditions.
Previously unlocked NBA’s Greatest games and ‘Gift with Purchase’ Kings/Warriors teams will now remain unlocked after playing and exiting the Association/My Player game modes.
Fixed an issue where the roster would become corrupt when attempting to enter the ‘Legends Showcase’ with unsaved roster changes.
Fixed a rare issue that would cause the game to hang when attempting to skip the pre-game presentation in Season and Playoff modes.
Corrected an issue where players could become duplicated after editing a Created Team.
“PIPPEN” dunk package has been updated so that it can be re-assigned to Pippen when switched off of him.
Addressed issue where Created Players are assigned Cold Zones for all shot locations. This change applies for all generated players in Association/My Player modes as well.
The Adidas Zig Pro Future and ZigEncore shoes should now have the correct shoe image associated with them.

GAMEPLAY

Increased the velocity of lob passes into the post so they are less vulnerable to tips and steals.
Reduced steal success when the defender attempts a steal from behind the ballhandler.
Tuned player lunges on steal attempts such that they don’t cover an unrealistic amount of ground.
Tuned AI passes from the wing down into the post. The AI is now smarter during this situation, specifically where the perimeter defender is sagging off the ballhandler in anticipation of this pass.
Corrected an issue where during online gameplay, a shot ball would ‘re-launch’ even after it had been blocked.
Tuned AI playcalling during late-game situations so that they initiate plays faster.
Fixed an issue where the CPU ballhandler would take too long to pass (or in some cases, not pass the ball at all) when running a play in My Player.
Addressed an issue where the user would inadvertently commit an intentional foul with a defender when attempting to contest a shot with his hands up.
Tuned animation selection that would cause a player to lose forward momentum when attempting a Swat Block.
Addressed a specific case where attempting a pass fake would cause the pass to be thrown.
8-second violations will no longer be called when the ball is poked loose and enters the backcourt.
Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.
Legends Showcase: Fixed a hang that would occur when the AI would recover a loose ball by diving for the ball and then sitting idle with it.
Legends Showcase: Addressed a case where players who did not meet the requirements were able to throw a flashy pass.

MY PLAYER

Corrected an issue where the game would hang after winning the NBA Finals in My Player mode.
Trading logic has been greatly improved in this mode. In particular, your team’s GM will no longer overhaul the roster once you join the team.
Your team’s GM will now do a better job of acquiring one of your recommended players when he comes to you asking for potential trade targets. Be careful what you ask for!
Fixed an issue where both teams in a game would be using the wrong playbooks on occasion.
A few select season-long milestones (e.g. Shoot 85% or better from the free throw line) should now properly unlock when the prerequisite conditions are met.
The camera should now properly follow the action in your Signature Shoe Commercial.

THE ASSOCIATION

A number of trade logic improvements have been made for this experience (these apply to Association: Online as well).
Addressed the CPU lineup building / player role allocation such that players no longer become unnecessarily upset with the direction of their respective teams.
New coaching staff is now generated when you get many years into the mode. This will result in sufficiently skilled coaches available to be hired.

__________________________________________________ ________

NBA2K12 iOS Patch Notes
__________________________________________________ ________

Graphics

Added dynamic lighting on players (iPhone 4S and iPad 2).
Improved lighting effects around the arena and on the crowd (iPhone 4S and iPad 2).
Improved player heads during replay and cut scenes.
Added more variety to the coach heads.
Increased number of bench players seen on the court during gameplay.
Fixed various graphical bugs throughout gameplay.

iCloud

Added iCloud support for saving Settings, Season, and Playoffs.

One-Finger Controls

Players on your team will begin to advance the ball automatically after a rebound
Players on your team will be more likely to drive, pump fake, post-up, and perform other actions.
Fast breaks are improved and will occur more frequently.
Better responsiveness in general.

Roster Updates

Added support for roster updates. A full roster update will be coming soon!

Other

Made lower Rookie and Pro difficulty levels slightly easier.
Fixed some commentary bugs.
Added a few player portraits that were missing.
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fernandoluiz88

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Mensagem por fernandoluiz88 » Sex Dez 16, 2011 6:16 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

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NeedtoSheed

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Mensagem por NeedtoSheed » Sex Dez 16, 2011 7:43 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

Ae povo .. Jogo não inicia depois que dei um reset roster
Liga keeper de NBA 2k www.nbaliveleague.com
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Mellinari

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Mensagem por Mellinari » Sáb Dez 17, 2011 4:33 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

os rosters tão melhorando agora
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Mellinari

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Mensagem por Mellinari » Seg Dez 19, 2011 9:19 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

Pô, to felizão com o ritmo das atualizações pro PC

Tá saindo todo dia um roster novo! Eu to no piratex e curtindo, naquele NBASpot tão soltando tudo que a 2k lança pro original!
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Mensagem por Eduardo_BH » Qui Dez 22, 2011 8:27 am

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

Deus é pai! Consegui consertar o bug que travava o jogo quando aparecia o comercial de upcoming game

Entrei naquele forum do NBASpot. La baixei o craque Reloaded e um fix que tem la também. Além disso, segui uma dica de um cara la e instalei um programa que chama Game Booster, que dá pra baixar no baixaki, que é um software que tipo fecha uns processos inuteis do pc e otimiza o funcionamento do jogo. ai deu certo

Não sei exatamente qual dessas mudanças resolveu o negocio, nem se precisa ser as 3, mas quem tiver o mesmo problema que eu estava tendo sugiro que faça tudo isso

Hoje vou mandar um top association com a dupla Blake Griffin e Kemba Walker no Bucks! HUAHUAHUAHUAHA
#freegeorge

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Wilian

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Mensagem por Wilian » Dom Jan 01, 2012 3:55 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

Finalmente consegui upar um video no 2k12.

Em homenagem ao Mellini :oops:

http://www.nba2k.com/community/vuploads?vid=3810140c
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Mellinari

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Mensagem por Mellinari » Seg Jan 02, 2012 6:19 am

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

Boa!! Como joga fácil :valca:
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LINoob

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Mensagem por LINoob » Qua Fev 22, 2012 3:58 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

alguém sabe como bota a "tecnologia" do court dos Raptors e tira os braços negros dos rookies e os tênis brancos do durant, kobe, lebron, Wade? jogo no PC
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Mellinari

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Mensagem por Mellinari » Qua Fev 22, 2012 4:02 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

Cara, tem atualização pra tudo isso nesses dois sites:

http://nba-2k.com/ (na parte do fórum vc encontra mais fácil)
http://www.nba-live.com/ (no fórum tb)
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Mensagem por DwyaneWade3 » Qua Fev 22, 2012 7:09 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

Jeremy Lin atualizado, overall 75
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Mensagem por Eduardo_BH » Ter Mar 06, 2012 8:48 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

These are the full game update notes for the PC version of NBA 2K12.
ONLINE
• Several matchmaking optimizations have been made in order to help users get into games quicker. This will reduce the amount of time the “Searching For Opponent…” screen is displayed for.
• Addressed a number of network errors that would cause games to end prematurely.
• Addressed an issue in Team-Up where certain conditions would lead to a player standing idle for prolonged periods of time.
• Corrected a Win/Loss streak tracking issue such that the “Back to Back to Back” achievement/trophy will now unlock at the proper time.
• Fixed an issue that would cause large-user Team-Up games to hang at halftime if all users watched the halftime show in-full.
• Addressed an issue that would lead to a disconnect in subsequent games when one or more users modified their playbook for the current game.
• A number of Association: Online optimizations were made to greatly minimize disconnects.
• Additionally, general optimization improvements were made in order to improve the overall online experience.
GENERAL
• Previously unlocked NBA’s Greatest games and ‘Gift with Purchase’ Kings/Warriors teams will now remain unlocked after playing and exiting the Association/My Player game modes.
• Fixed an issue where the roster would become corrupt when attempting to enter the ‘Legends Showcase’ with unsaved roster changes.
• Fixed a rare issue that would cause the game to hang when attempting to skip the pre-game presentation in Season and Playoff modes.
• Corrected an issue where players could become duplicated after editing a Created Team.
• “PIPPEN” dunk package has been updated so that it can be re-assigned to Pippen when switched off of him.
• Addressed issue where Created Players are assigned Cold Zones for all shot locations. This change applies for all generated players in Association/My Player modes as well.
• The Adidas Zig Pro Future and ZigEncore shoes should now have the correct shoe image associated with them.
GAMEPLAY
• On-dribbler steal success rates have been tuned down.
• Tuned accuracy of directional passing in order to more reliably pass to the intended target.
• Improved help defense, specifically for rotations on pick-and-roll situations.
• Defensive tuning on 3PT shots to reduce the success of contested threes.
• Addressed an issue on drives to the basket where the help defender wouldn’t fully engage in the double team.
• Increased the velocity of lob passes into the post so they are less vulnerable to tips and steals.
• Reduced steal success when the defender attempts a steal from behind the ballhandler.
• Tuned player lunges on steal attempts such that they don’t cover an unrealistic amount of ground.
• Tuned AI passes from the wing down into the post. The AI is now smarter during this situation, specifically where the perimeter defender is sagging off the ballhandler in anticipation of this pass.
• Corrected an issue where during online gameplay, a shot ball would ‘re-launch’ even after it had been blocked.
• Tuned AI playcalling during late-game situations so that they initiate plays faster.
• Fixed an issue where the CPU ballhandler would take too long to pass (or in some cases, not pass the ball at all) when running a play in My Player.
• Addressed an issue where the user would inadvertently commit an intentional foul with a defender when attempting to contest a shot with his hands up.
• Tuned animation selection that would cause a player to lose forward momentum when attempting a Swat Block.
• Addressed a specific case where attempting a pass fake would cause the pass to be thrown.
• 8-second violations will no longer be called when the ball is poked loose and enters the backcourt.
• Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.
• Legends Showcase: Fixed a hang that would occur when the AI would recover a loose ball by diving for the ball and then sitting idle with it.
• Legends Showcase: Addressed a case where players who did not meet the requirements were able to throw a flashy pass.
MY PLAYER
• Corrected an issue where the game would hang after winning the NBA Finals in My Player mode.
• Trading logic has been greatly improved in this mode. In particular, your team’s GM will no longer overhaul the roster once you join the team.
• Your team’s GM will now do a better job of acquiring one of your recommended players when he comes to you asking for potential trade targets. Be careful what you ask for!
• Fixed an issue where both teams in a game would be using the wrong playbooks on occasion.
• A few select season-long milestones (e.g. Shoot 85% or better from the free throw line) should now properly unlock when the prerequisite conditions are met.
• The camera should now properly follow the action in your Signature Shoe Commercial.
THE ASSOCIATION
• A number of trade logic improvements have been made for this experience (these apply to Association: Online as well).
• Addressed the CPU lineup building / player role allocation such that players no longer become unnecessarily upset with the direction of their respective teams.
• New coaching staff is now generated when you get many years into the mode. This will result in sufficiently skilled coaches available to be hired.
#freegeorge

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Lagoa

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Mensagem por Lagoa » Ter Mar 06, 2012 10:42 pm

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

Tenho serias dúvidas se vou atualizar a bagaça...

O jogo aqui ta muito legal e o histórico dos updates da 2k fuderem o jogo com mais bugs é tão grande que acho que vou deixar o jogo como está... :lol: :lol: :lol:
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Mellinari

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Mensagem por Mellinari » Qua Mar 07, 2012 1:25 am

Re: TO NBA 2K12: novidades importantes, pg. 31 (patch & upda

será?? haehuehea

sai quando a parada?
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